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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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There’s three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Trogg Smash is a once per battle 3” mortal wound bomb that triggers after the Troggboss fights. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). Artefacts There are a lot of artefacts to get through here as they’re more split up by keyword, so these are just a selection of the more interesting ones. Troggs have the Glowy Howzit , a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isn’t negated, and the Pet Gribbly which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isn’t negated.

Oh and I haven’t even mentioned that you can recycle units through the Loon shrine to keep the value train rolling. Mathew Swinney – Stormcast Eternals – 2nd Place But that’s not all, as the army just excels at putting down value Galletian Champions that make battle tactics easier, and recent point drops to both Ardboyz and Brutes mean the army is capable of putting a pretty impressive number of wounds on the board. The Best of the Rest This list drops some manned Squig units to fit in the whole smorgasbord of Squig buffs, including Grinkrak and his Looncourt. Grinkrak is notable in that he can give a friendly unit within 3″ fight on death in the combat phase, making those Squigs an absolutely brutal unit to have to try and engage in combat. The rest of the list is mostly what we’ve come to expect, with 40 Shootas serving as the disposable screens and objective squatters. The Best of the Rest

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For veteran players, going from being a surprisingly magically powerful army to a fairly mediocre one will sting. But that old army was the worst in the game for most of its lifespan. In trade, just about everything got better on a base warscroll level, the keywords are easier to work with and the core moon mechanic will be better to play with. Jonathan Roberts – Lumineth Realm-lords (5-0): It’s the Helon Teclis list you’ve seen the past month or so on this column, with Gnashing Jaws and a unit of Wardens instead of 10 more Sentinels than typical I really love the look of a squig, but I also want to play a more horde-like army, so it sort of seemed like a win-win. Maxwell Henretta – Ogor Mawtribes: A meatfist list that skips Gnoblars and Ironblasters entirely for just a whole bunch of Gluttons and Ironguts. Both units quietly representing a pretty significant amount of damage output and are just annoying enough to shoot off the board that they can cause trouble for ranged lists.

player, 5-round Grand Tournament in England GB on February 25 2023. All the lists for this event can be found in Best Coast Pairings. The Showdown Veteran Gitz players will notice that three of the old moon buffs have been cut, and the extra CP and cast bonuses will be rough to lose, but we promise good news from here on in. Dragged along by their eager snufflesquigs, Sneaky Snufflers harvest looncaps and other valuable magic fungi from the battlefield. They slash up anyone that gets in their way, and dole out mind-altering fungal treats to nearby grots for the fun of it.

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There’s 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). Gitz have been seen as the underdog army basically from Age of Sigmar’s inception. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. This does have a certain appeal to a kind of person who didn’t really care about winning and just wanted to cause some chaos on the table. Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. So why are Slaves to Darkness and Ogors not dominating? Well I expect in the former’s case it’s because they have a real bad matchup against Gitz and Fyreslayers, who are capable of outlasting them and grinding them down with layered buffs on cheaper units. As for Ogors, they saw some pretty significant price hikes on their strongest build, and they likewise don’t have the sort of efficiency that these smaller armies have with layered buffs.

Just one, and it’s a weird one. Troggherd Heavies has a required Troggboss, one Dankhold Troggoth and no optional units. For this you get the Magnificent ability. This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. Why there is just one core battalion and only for Troggs is another question, but it’s what we’ve got. Grand StrategiesSo what actually works against the potent shooting of a Lumineth Realm-lords list that wants to pepper you with long range mortal wound spells and take control of the board from round 3 onwards when your opponent is mostly dead? Well it turns out if you have access to a 4+ spell ignore and a 4+ rally, as well as a high wound count it’s quite possible. Enter the boys in orange.

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